Mäßig

Escape the Backrooms Entität: Wretch

Auch bekannt als: Wretched

Prüfe zuerst dein Level, bevor du dich auf die Wahrnehmung eines Wretch verlässt. In Level 6 stehen Geräusche und Dunkelheit im Mittelpunkt; Wretches in Level 9 können sehen und Türen öffnen.

Spezies
Skinless humanoid
Erster Fundort
Level 6
Aktuelles hautloses Wretch-Modell
Einsatzakte

Wretch appearance and behavior

Erscheinung: Ein hautloser ehemaliger Wanderer. Das Exemplar in Level 6 jagt in der Dunkelheit nach Geräuschen; die Wretches in Level 9 können sehen und Türen öffnen.

Verhalten: The Level 6 Wretch is blind in the darkness; the Level 9 Wretches are not. They can see, carry crowbars, and open doors, so copying the LiDAR-maze strategy into the Suburbs is a fatal shortcut.

Gefahrenstufe: 3/5 — The rule changes at the level boundary: red dot and breathing in Lights Out; footsteps, sight, and a locked door in the Suburbs.

Beobachtet auf: 2 dokumentierte Routenabschnitte.

Where Wretches change the route

Where Wretches change the route

Current skinless red Wretch model
Model check

A Wretch is a former Wanderer, not a generic blind monster

The exposed red tissue fits the game’s description of a Wanderer lost to sanity. That origin also explains why reducing every appearance to one sensory rule is unreliable.

Use the level to identify the behavior. Lights Out removes its sight; the Suburbs and Outpost do not.

Level 9 Suburbs houses containing Wretches
Rule change

The door must be locked in Level 9

House Wretches do not use the breathing cue from Level 6. Listen for footsteps, and if one sees you, retreat into a room.

The last input matters: lock the door. A merely closed door can be opened by the Wretch, which is why “close the door” advice by itself keeps failing in this section.

The Level 9 Suburbs and Lab walkthrough separates the six guarded houses from the Abandoned Outpost route and its Admin Card objective.

Feldnotiz

What to do when a Wretch is close

Use the rule for the location: LiDAR and crouching in Level 6; locked doors in the Suburbs; locker or vent at the Abandoned Outpost.

01

Erkennungszeichen

In Level 6, the red LiDAR dot moving toward the screen center and louder breathing mark the approach. In Level 9 houses, footsteps replace the breathing cue.

02

Sofort reagieren

Level 6: crouch and move along the side. Level 9: retreat into a room, close the door, and lock it.

03

Begegnung zurücksetzen

In the dark maze, quietly return to the last wall reference. In a house, wait behind the locked door. At the Outpost, use the locker or vent.

Koop-Hinweis

Wretch tips for co-op

One player scans or checks the house. Everyone else leaves the retreat clear instead of following into the same doorway.

Was Läufe beendet: Writing or playing as if all Wretches are blind. That is true for the Level 6 encounter, not for the Level 9 houses.

Fundorte und Druckpunkte

Wretch locations and objectives

Diese Hinweise beziehen sich auf die Route; sie sind keine Garantie für einen festen Spawnpunkt.

After the LiDAR scanner is found

Lights Out maze

The red LiDAR dot, breathing, and short scans tell the player when to crouch and move along the side of the corridor.

Inside six houses and the Abandoned Outpost

Level 9 interiors

House Wretches can see and open doors; the Outpost Wretch guards the Admin Card and requires a locker or vent reset.

Ausweichen und entkommen

How to escape Level 6 and Level 9 Wretches

Level 6: crouch and move along the side. Level 9: retreat into a room, close the door, and lock it.

Hinweise für den Lauf

Wretch route notes for solo and co-op

Nutze diese Punkte als kurzen Check. Sie beschreiben Entscheidungen vor, während und nach der Begegnung, nicht ein starres Drehbuch.

Check 01

Level 6 LiDAR maze

Allein: Use short scans, watch the red dot, crouch as it approaches the center, and pass along the wall without filling the screen with unnecessary pulses.

Ko-op: The scanner leads and the next player leaves a full retreat gap. Nobody sprints forward to catch up near the dot.

Check 02

Level 9 houses

Allein: Listen for footsteps before entering. If a Wretch sees you, fall back into a room and lock the door; closing it without locking is not enough.

Ko-op: Send one checker. A second player stays outside to keep the doorway and lock interaction clear.

Check 03

Abandoned Outpost

Allein: The Wretch holds the Admin Card and crowbar. Use the locker or vent to reset it, then return for the objective.

Ko-op: One player draws the route while another is ready at the hide. Do not crowd the card interaction.

Mechanik in der Praxis

LiDAR, sight, sound, and door rules

Use the rule for the location: LiDAR and crouching in Level 6; locked doors in the Suburbs; locker or vent at the Abandoned Outpost.

LiDAR shows the threat as a red dot

In Level 6, the closer the dot moves to the screen center, the more immediate the encounter. Breathing adds a second distance cue.

Level 9 Wretches can see

Do not crouch in front of them expecting blindness. Break sight, enter a room, and lock the door they would otherwise open.

The Outpost Wretch carries progress

The Admin Card and crowbar make this encounter worth returning to after the reset. Use the locker or vent, then collect the items when the lane opens.

Begegnungen in den Leveln

Wretch locations in Escape the Backrooms

Check nach der Begegnung

Before entering the next dark room or house

  1. Which level-specific Wretch rule applies here?
  2. Is the door actually locked, not merely closed?
  3. Can the lead player reverse without hitting a teammate?
FAQ aus dem Einsatz

Wretch questions

Kurze Antworten für den Moment, in dem eine allgemeine Regel einen konkreten nächsten Schritt braucht.

Are Wretches blind?+

The Level 6 specimen cannot see in the darkness. The Level 9 house and Outpost Wretches can see.

Can a Wretch open doors?+

The Level 9 variants can open doors. Close and lock the door to make it a real barrier.

What does the red LiDAR dot mean?+

It marks the Level 6 Wretch. When it approaches the center and the breathing grows louder, crouch and give it space.