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Escape the Backrooms Entidad: Smiler

También conocido como: The Smiler

Identifica el tipo de encuentro antes de responder a un Smiler. Una persecución fija exige seguir la ruta de escape, mientras que la luz directa puede frenar a un Smiler que deambula.

Especie
Floating face
Primer encuentro
Level 1
Modelo actual del Smiler como rostro flotante
Expediente de campo

Smiler appearance and current behavior

Aspecto: Una sonrisa flotante envuelta en niebla oscura. Algunas apariciones inician persecuciones obligatorias; a los Smilers errantes se los puede mantener lejos iluminándoles la cara.

Comportamiento: The current Smiler is the floating face inside the dark fog—not the old spider-bodied model. The important part is working out whether this room expects light, a lit safe zone, or a full sprint.

Nivel de amenaza: 3/5 — When the face is roaming, the camera light buys control. When the game gives infinite stamina and starts the screech, stop managing the monster and start managing the corners.

Avistado en: 6 rutas documentadas.

Where Smilers appear in the route

Where Smilers appear in the route

Current Smiler floating face surrounded by dark fog
Model check

This is the current Smiler model

The small face can look less dramatic than the old spider model in a still image, but it is the correct current design. In play, the fog hides the boundary of the entity, so judge the encounter by the face, the light response, and the route trigger.

That distinction matters because older screenshots send players looking for a body that no longer exists. If the grin is hovering and the room is not forcing a sprint, point the light at the face and back away.

Smiler chase route in Level 2 Pipe Dreams
Route check

Pipe Dreams turns the Smiler into a steering test

The chase starts after the dark steam route. Stamina is not the limiting resource here; the game supplies it. Most failed attempts come from looking back, clipping a wall, or noticing the final left opening too late.

Center the next obstacle rather than the entity. Once the left gated opening appears at the last split, commit to it and let the closing gate finish the encounter.

Our Level 2 Pipe Dreams walkthrough marks the steam section, infinite-stamina chase, and final left gate in the order they happen.

Nota de campo

What to do when the grin appears

Identify the encounter type immediately: reach light during a blackout, keep the face illuminated during a roaming encounter, or commit forward during a scripted chase.

01

Señal de reconocimiento

A floating grin in fog is the roaming model; a screech after a fixed corridor usually marks a chase trigger; a full garage blackout means the lit side halls have become the destination.

02

Mejor respuesta inmediata

Do not walk closer for a better look. Put light on the face if it is roaming, or turn the camera back to the route and sprint if the level has started a chase.

03

Reinicia el encuentro

A roaming Smiler is reset by distance and steady light. A chase only ends at its route gate. In Level 1, the reset is reaching a lit side hall.

Consejo cooperativo

Smiler tips for co-op

During a chase, the lead player calls only the next obstacle and turn. During a photo objective, one player holds the camera light on the face while the other keeps the retreat clear.

Lo que arruina la partida: Using one rule everywhere. Looking for a lit hall during the Pipe Dreams chase is as bad as trying to outrun a roaming Smiler when the flashlight can hold it back.

Puntos de aparición y presión

Smiler encounter points

Estas notas se refieren a la ruta; no garantizan que la entidad aparezca siempre en un punto fijo.

When the garage lights shut off

Level 1 parking area

The safe route immediately changes from searching to reaching one of the lit side halls.

After the dark steam section

Final Pipe Dreams corridor

The encounter becomes a forced sprint with infinite stamina; steering and the final left opening decide the run.

During the entity photo checklist

Level 55.1 corridor

Light holds the roaming face back long enough to frame the required photograph.

Cómo evitarlo y escapar

How to survive each Smiler type

Do not walk closer for a better look. Put light on the face if it is roaming, or turn the camera back to the route and sprint if the level has started a chase.

Notas para la partida

Smiler route notes for solo and co-op

Úsalas como una comprobación breve. Describen decisiones antes, durante y después del encuentro, no un guion rígido.

Paso 01

Level 1 blackout

En solitario: As soon as the garage goes dark, abandon the search and take the shortest line to a lit side hall. The Smilers are faster, so waiting for a clear visual is wasted time.

Cooperativo: Call the lit hall before moving. Do not split across both sides of the garage or stop in the lane to check whether everyone is behind you.

Paso 02

Level 2 and the Pipe Run

En solitario: Use the infinite stamina, keep the camera forward, and line up the final left gate before you reach the split. In the Pipe Run, let each steam burst finish before crossing its lane.

Cooperativo: Follow one route line. Passing another player in a narrow pipe usually creates the collision that the Smiler itself did not.

Paso 03

Level 55.1 photograph

En solitario: Use the camera light on the face, frame from range, and leave as soon as the objective confirms. Do not trade a safe lead for a centered screenshot.

Cooperativo: The photographer controls the face; the second player watches the locker or lift route and calls when it is clear.

Mecánicas en la práctica

How light and scripted chases work

Identify the encounter type immediately: reach light during a blackout, keep the face illuminated during a roaming encounter, or commit forward during a scripted chase.

Light works on roaming Smilers

Aim the flashlight or camera light directly at the face and keep your distance. The goal is to stop its advance long enough to leave or take the required photograph.

The scripted chase ignores the photo plan

Level 2, Level !, and the Pipe Run are route tests. Do not turn around to hold the face in light; watch the obstacles and keep running.

The old model is outdated

The current version presents the Smiler as a face in shadowy fog. If a guide shows the large spider-bodied version, its image and some of its advice predate the version 1.0 model change.

Encuentros en los niveles

Smiler locations in Escape the Backrooms

Encuentro 01

Escape the Backrooms: Nivel 1

Cuando se apagan las luces del garaje, aparecen Smilers en la oscuridad y corren más que el jugador.

Mejor respuesta: Dejad de buscar y entrad de inmediato en un pasillo lateral iluminado.

Abrir guía del nivel →
Encuentro 02

Escape the Backrooms: Nivel 2

Tras la zona oscura empieza una persecución fija con resistencia infinita.

Mejor respuesta: Corred sin mirar atrás y tomad la abertura enrejada de la izquierda en la última bifurcación.

Abrir guía del nivel →
Encuentro 03

Escape the Backrooms: El recorrido de la tubería

Una segunda persecución corta combina al Smiler con vapor y tuberías estrechas.

Mejor respuesta: Seguid la línea marcada, cruzad entre ráfagas y no adelantéis en los pasos estrechos.

Abrir guía del nivel →
Encuentro 04

Escape the Backrooms: ¡Nivel!

Un Giant Smiler sigue al grupo de Partygoers por el hospital.

Mejor respuesta: Tratad todo el tramo como un sprint continuo y no miréis atrás.

Abrir guía del nivel →
Encuentro 05

Escape the Backrooms: Guía de explotación y ejecución rápida del 'Camino antiguo' de nivel 0.2

Puede aparecer un Smiler errante en la ruta del Nivel 0.2.

Mejor respuesta: Mantenedlo lejos iluminando la cara y no entréis en la niebla para verlo mejor.

Abrir guía del nivel →
Encuentro 06

Guía Escape the Backrooms Nivel 55.1: ¡Final normal y final secreto de "Puerta equivocada"!

Un Smiler errante forma parte de las fotografías obligatorias.

Mejor respuesta: Mantened la luz de la cámara sobre la cara, sacad la foto desde lejos y salid del pasillo.

Abrir guía del nivel →
Comprobación posterior

Before entering the next dark section

  1. Did we identify whether this was roaming, blackout, or scripted chase behavior?
  2. Was the light or sprint ready before we closed distance?
  3. Does the next dark room have a lit exit, gate, locker, or turn already chosen?
Preguntas de campo

Smiler questions

Respuestas rápidas cuando una regla general necesita convertirse en una acción concreta.

Can the flashlight stop a Smiler?+

It can fend off the roaming face when aimed from range. It does not replace running during a scripted chase.

Why did I die in the Level 1 garage?+

The lights going out is the action cue. Smilers spawn in the dark and outrun the player, so the safe move is the nearest illuminated side hall.

Should I look back during the chase?+

No. The useful information is in front of you: steam, corners, furniture, and the final exit opening.