Encounter reference

Escape the Backrooms Entities: Choose Your Response

Identify what you are facing, then check the rule for that encounter.

Before you react

Start with the entity’s appearance and the level you are in. Each guide connects warning signs, escape options, and co-op notes, so you can choose a response that fits the situation.

19documented entities1–2 survivor / low threat3 pursuit risk4–5 lethal pressure
chaser

Pursuit threats

Entities that force an escape, stealth, or line-of-sight decision.

12
Current Bacteria entity modelModerate

Bacteria

A howl and a wire-like silhouette signal a Bacteria encounter. Check the level-specific escape advice before choosing a route, because putting distance between you and the creature is not enough in every location.

First encounter: Level 0Open dossier →
Current unmasked Skin-Stealer entity modelDeadly

Skin-Stealer

A familiar hazmat suit does not always belong to a teammate: a Skin-Stealer can disguise itself after killing a Wanderer. Confirm who is approaching and check the hiding options for your current level.

First encounter: Level 1Open dossier →
Current floating-face Smiler entity modelModerate

Smiler

Identify the encounter before deciding how to respond to a Smiler. A scripted chase calls for following the escape route, while direct light can hold back a roaming Smiler.

First encounter: Level 1Open dossier →
Current Hound entity modelModerate

Hound

A Hound can outrun you, so identify a usable door before crossing its patrol route. Aim your flashlight at its eyes to gain a brief opening, then move toward cover.

First encounter: Level 3Open dossier →
Current Female Deathmoth entity model with skull-like wing markingDangerous

Female Deathmoth

The giant Female Deathmoth needs a different response from the harmless male. In the Boiler Room, use temperature readings and nearby spray pipes to plan your movement; cave encounters also demand careful light and noise control.

First encounter: Level 5Open dossier →
Current gray quadrupedal Scratcher entity modelModerate

Scratcher

The Scratcher follows sound, making unnecessary movement a risk during your search. In The End, know where the tables and fire alarms are before collecting tapes, and distinguish an escape hiding place from a distraction.

First encounter: The EndOpen dossier →
Current skinless Wretch entity modelModerate

Wretch

Check which level you are in before relying on a Wretch’s senses. The Level 6 encounter centers on sound and darkness; Level 9 Wretches can see you and open doors.

First encounter: Level 6Open dossier →
Current Clump entity model in the Dark PoolroomsDangerous

Clump

Running across the Dark Poolrooms will not reliably shake a Clump. Learn the brief submersion response before starting the valve route, then choose the next objective after the pursuit breaks.

First encounter: Level 37.2Open dossier →
Current Animation wooden puppet entity modelDangerous

Animation

Reach a usable hiding place before Level 94’s curfew brings the Animations outside. Entering a house is only part of the response: you still need to get under a bed or into a closet.

First encounter: Level 94Open dossier →
Current Aranea Membri entity model with a skull-like headDeadly

Aranea Membri

Before carrying a television through Level 188, identify a room you can retreat into. Aranea Membri patrols the corridors, making short moves between available rooms useful for keeping the delivery route manageable.

First encounter: Level 188Open dossier →
Current Neighborhood Watch entity model with a giant eye and four legsDeadly

Neighborhood Watch

Heavy footsteps warn that the Neighborhood Watch is near your route through Level 9. Leave the open street and use nearby houses to break the encounter before continuing your computer search.

First encounter: Level 9Open dossier →
Current Stalker Faceling in the Level 10 wheat fieldDangerous

Faceling

Level 10 has two Faceling encounters with different demands. Keep checking behind you for the Stalker, and use the windmill route guidance when the Farmer starts its chainsaw pursuit.

First encounter: Level 10Open dossier →
interactive

Mechanic-driven threats

Entities whose rules change through puzzles, equipment, or direct interaction.

5
ambient

Survivor profiles

Player-facing dossiers about coordination and route ownership.

2