Mäßig

Escape the Backrooms Entität: Smiler

Auch bekannt als: The Smiler

Bestimme zuerst die Art der Begegnung, bevor du auf einen Smiler reagierst. Bei einer festen Verfolgung zählt die Fluchtroute, während sich ein frei umherstreifender Smiler mit direktem Licht zurückhalten lässt.

Spezies
Floating face
Erster Fundort
Level 1
Aktuelles schwebendes Smiler-Modell
Einsatzakte

Smiler appearance and current behavior

Erscheinung: Ein schwebendes Grinsen in dunklem Nebel. Manche Auftritte sind feste Verfolgungen; frei umherstreifende Smiler lassen sich mit Licht auf Abstand halten.

Verhalten: The current Smiler is the floating face inside the dark fog—not the old spider-bodied model. The important part is working out whether this room expects light, a lit safe zone, or a full sprint.

Gefahrenstufe: 3/5 — When the face is roaming, the camera light buys control. When the game gives infinite stamina and starts the screech, stop managing the monster and start managing the corners.

Beobachtet auf: 6 dokumentierte Routenabschnitte.

Where Smilers appear in the route

Where Smilers appear in the route

Current Smiler floating face surrounded by dark fog
Model check

This is the current Smiler model

The small face can look less dramatic than the old spider model in a still image, but it is the correct current design. In play, the fog hides the boundary of the entity, so judge the encounter by the face, the light response, and the route trigger.

That distinction matters because older screenshots send players looking for a body that no longer exists. If the grin is hovering and the room is not forcing a sprint, point the light at the face and back away.

Smiler chase route in Level 2 Pipe Dreams
Route check

Pipe Dreams turns the Smiler into a steering test

The chase starts after the dark steam route. Stamina is not the limiting resource here; the game supplies it. Most failed attempts come from looking back, clipping a wall, or noticing the final left opening too late.

Center the next obstacle rather than the entity. Once the left gated opening appears at the last split, commit to it and let the closing gate finish the encounter.

Our Level 2 Pipe Dreams walkthrough marks the steam section, infinite-stamina chase, and final left gate in the order they happen.

Feldnotiz

What to do when the grin appears

Identify the encounter type immediately: reach light during a blackout, keep the face illuminated during a roaming encounter, or commit forward during a scripted chase.

01

Erkennungszeichen

A floating grin in fog is the roaming model; a screech after a fixed corridor usually marks a chase trigger; a full garage blackout means the lit side halls have become the destination.

02

Sofort reagieren

Do not walk closer for a better look. Put light on the face if it is roaming, or turn the camera back to the route and sprint if the level has started a chase.

03

Begegnung zurücksetzen

A roaming Smiler is reset by distance and steady light. A chase only ends at its route gate. In Level 1, the reset is reaching a lit side hall.

Koop-Hinweis

Smiler tips for co-op

During a chase, the lead player calls only the next obstacle and turn. During a photo objective, one player holds the camera light on the face while the other keeps the retreat clear.

Was Läufe beendet: Using one rule everywhere. Looking for a lit hall during the Pipe Dreams chase is as bad as trying to outrun a roaming Smiler when the flashlight can hold it back.

Fundorte und Druckpunkte

Smiler encounter points

Diese Hinweise beziehen sich auf die Route; sie sind keine Garantie für einen festen Spawnpunkt.

When the garage lights shut off

Level 1 parking area

The safe route immediately changes from searching to reaching one of the lit side halls.

After the dark steam section

Final Pipe Dreams corridor

The encounter becomes a forced sprint with infinite stamina; steering and the final left opening decide the run.

During the entity photo checklist

Level 55.1 corridor

Light holds the roaming face back long enough to frame the required photograph.

Ausweichen und entkommen

How to survive each Smiler type

Do not walk closer for a better look. Put light on the face if it is roaming, or turn the camera back to the route and sprint if the level has started a chase.

Hinweise für den Lauf

Smiler route notes for solo and co-op

Nutze diese Punkte als kurzen Check. Sie beschreiben Entscheidungen vor, während und nach der Begegnung, nicht ein starres Drehbuch.

Check 01

Level 1 blackout

Allein: As soon as the garage goes dark, abandon the search and take the shortest line to a lit side hall. The Smilers are faster, so waiting for a clear visual is wasted time.

Ko-op: Call the lit hall before moving. Do not split across both sides of the garage or stop in the lane to check whether everyone is behind you.

Check 02

Level 2 and the Pipe Run

Allein: Use the infinite stamina, keep the camera forward, and line up the final left gate before you reach the split. In the Pipe Run, let each steam burst finish before crossing its lane.

Ko-op: Follow one route line. Passing another player in a narrow pipe usually creates the collision that the Smiler itself did not.

Check 03

Level 55.1 photograph

Allein: Use the camera light on the face, frame from range, and leave as soon as the objective confirms. Do not trade a safe lead for a centered screenshot.

Ko-op: The photographer controls the face; the second player watches the locker or lift route and calls when it is clear.

Mechanik in der Praxis

How light and scripted chases work

Identify the encounter type immediately: reach light during a blackout, keep the face illuminated during a roaming encounter, or commit forward during a scripted chase.

Light works on roaming Smilers

Aim the flashlight or camera light directly at the face and keep your distance. The goal is to stop its advance long enough to leave or take the required photograph.

The scripted chase ignores the photo plan

Level 2, Level !, and the Pipe Run are route tests. Do not turn around to hold the face in light; watch the obstacles and keep running.

The old model is outdated

The current version presents the Smiler as a face in shadowy fog. If a guide shows the large spider-bodied version, its image and some of its advice predate the version 1.0 model change.

Begegnungen in den Leveln

Smiler locations in Escape the Backrooms

Begegnung 01

Escape the Backrooms: Level 1

Wenn die Beleuchtung in der Garage ausfällt, erscheinen Smiler in der Dunkelheit und sind schneller als der Spieler.

Beste Reaktion: Brecht die Suche sofort ab und lauft in einen beleuchteten Seitengang.

Level-Guide öffnen →
Begegnung 02

Escape the Backrooms: Level 2

Nach dem dunklen Dampfabschnitt beginnt eine feste Verfolgung mit unbegrenzter Ausdauer.

Beste Reaktion: Sprintet ohne zurückzuschauen und nehmt an der letzten Gabelung die linke, vergitterte Öffnung.

Level-Guide öffnen →
Begegnung 03

Escape the Backrooms: The Pipe Run

Eine kurze zweite Verfolgung kombiniert den Smiler mit Dampf und engen Rohren.

Beste Reaktion: Bleibt auf der markierten Linie, wartet die Dampfstöße ab und überholt nicht in Engstellen.

Level-Guide öffnen →
Begegnung 04

Escape the Backrooms: Level !

Im Krankenhaus läuft ein Giant Smiler hinter dem Partygoer-Rudel.

Beste Reaktion: Behandelt den gesamten Abschnitt als ununterbrochenen Sprint und schaut nicht zurück.

Level-Guide öffnen →
Begegnung 05

Escape the Backrooms – Level 0.2 „Ancient Path“ Speedrun- & Exploit-Guide

Auf der Level-0.2-Route kann ein frei umherstreifender Smiler erscheinen.

Beste Reaktion: Haltet sein Gesicht mit der Taschenlampe auf Abstand und geht nicht in den Nebel hinein.

Level-Guide öffnen →
Begegnung 06

Escape the Backrooms Level 55.1 Guide: Normales Ende & „Wrong Door“-Geheimende!

Ein frei umherstreifender Smiler ist eines der Pflichtmotive.

Beste Reaktion: Haltet das Kameralicht auf sein Gesicht, fotografiert aus Distanz und verlasst danach den Gang.

Level-Guide öffnen →
Check nach der Begegnung

Before entering the next dark section

  1. Did we identify whether this was roaming, blackout, or scripted chase behavior?
  2. Was the light or sprint ready before we closed distance?
  3. Does the next dark room have a lit exit, gate, locker, or turn already chosen?
FAQ aus dem Einsatz

Smiler questions

Kurze Antworten für den Moment, in dem eine allgemeine Regel einen konkreten nächsten Schritt braucht.

Can the flashlight stop a Smiler?+

It can fend off the roaming face when aimed from range. It does not replace running during a scripted chase.

Why did I die in the Level 1 garage?+

The lights going out is the action cue. Smilers spawn in the dark and outrun the player, so the safe move is the nearest illuminated side hall.

Should I look back during the chase?+

No. The useful information is in front of you: steam, corners, furniture, and the final exit opening.