Dangereux

Escape the Backrooms Entité : Mr. Kitty

Aussi appelé: Kitty

Lorsque Mr. Kitty vous prend pour cible au niveau 974, détourner les yeux lui permet d’avancer. Gardez sa position en vue pendant que le groupe cherche les poupées ; les portes ne le retiennent pas.

Espèce
Tall black humanoid
Première rencontre
Level 974
Modèle actuel du grand humanoïde noir Mr. Kitty
Dossier de terrain

Mr. Kitty appearance and behavior

Apparence : Un grand humanoïde noir du niveau 974. Il reste immobile tant que le joueur ciblé le regarde, mais s’approche ou se téléporte dès que celui-ci détourne les yeux, et il peut ouvrir les portes.

Comportement : Mr. Kitty is the tall black entity in Level 974, not a pink creature. It freezes while the targeted player watches, then approaches or teleports when that player looks away—and closed doors do not hold it.

Niveau de menace : 5/5 — The pastel room is the background. The entity itself is tall, black, white-eyed, and easiest to control when every doorway is crossed backward.

Observé dans : 1 itinéraire documenté.

How Mr. Kitty controls the doll route

How Mr. Kitty controls the doll route

Current tall black Mr. Kitty model with white eyes
Model check

Mr. Kitty is the black silhouette—not the pink room

The current model is tall and narrow, with pointed limbs, white eyes, wrinkled black skin, and no visible mouth. That is the figure you need to reacquire after a doorway or teleport.

Calling it a “pink resident” confuses the environment with the entity and makes the most basic visual check wrong.

Level 974 doll route inside Kitty’s House
Doll route

Every plush placement ends with another entity check

The doll audio tells you where to search, but it does not make it safe to spin the camera. Back into the chosen room, inspect a small area, and reacquire before the next threshold.

After placing a doll, stop in the lobby and find Mr. Kitty again. Because it can teleport and open doors, the last known position should never be carried forward as a fact.

The Level 974 Kitty’s House walkthrough follows the entry card, LiDAR route, five dolls, chair placements, and eye-contact hand-offs.

Note de terrain

What to do when Mr. Kitty moves

Keep the targeted player’s camera on Mr. Kitty while the five dolls are found and placed, using backward movement and short room checks.

01

Signe distinctif

If Mr. Kitty is no longer at the last doorway, assume a teleport—not safety. It can also appear behind the player.

02

Réaction immédiate

Stop the doll search, reacquire the black silhouette, and back through the next threshold rather than turning away and sprinting.

03

Réinitialiser la rencontre

Return to the last wide sightline, check the doorway and the space behind you, and hold eye contact before anyone resumes searching.

Conseil coop

Mr. Kitty tips for co-op

The targeted player watches. Other players follow the doll sound, carry the plushes, and avoid crossing the watcher’s line.

Ce qui fait échouer une partie : Describing Mr. Kitty as pink because the house is pink, or treating a closed door as a permanent barrier even though it can open doors.

Zones d’apparition et de pression

Mr. Kitty pressure points in the house

Ces notes concernent les itinéraires ; elles ne promettent pas que l’entité sera toujours à un emplacement fixe.

A few seconds after entering Kitty’s House

Level 974 rooms and lobby

Every doll sound pulls the camera away from the entity, while teleports and door opening invalidate old safe positions.

Éviter et s’échapper

How to maintain eye contact and search

Stop the doll search, reacquire the black silhouette, and back through the next threshold rather than turning away and sprinting.

Notes de parcours

Mr. Kitty route notes for solo and co-op

Utilisez ces points comme un court rappel. Ils décrivent les décisions à prendre avant, pendant et après la rencontre, pas un script rigide.

Repère 01

Entering the house

Solo : Wait for Mr. Kitty to appear, identify the first wide sightline, and test the backward route before following a doll sound.

Coop : Call which player it selected. That player becomes the watcher while the others divide the nearby rooms.

Repère 02

Searching a doll room

Solo : Back through the door, use small camera movements to inspect one area, and restore the sightline before moving deeper.

Coop : Searchers name the room and return path. The watcher does not turn to help unless Mr. Kitty has been safely reacquired.

Repère 03

After placing a doll

Solo : Use the chair area as a checkpoint: find Mr. Kitty again before choosing the next sound.

Coop : Keep the path between the chair and watcher clear so a returning carrier does not force a camera turn.

Mécaniques en pratique

Eye contact, teleports, and doors

Keep the targeted player’s camera on Mr. Kitty while the five dolls are found and placed, using backward movement and short room checks.

Eye contact freezes it

Direct observation stops Mr. Kitty from advancing. The targeted player should use that pause to reposition rather than stare from a dead-end corner.

Doors are not safe by themselves

Mr. Kitty can open doors. A door helps shape the sightline, but only renewed observation controls the entity.

Teleports invalidate old information

After each doll placement or long search, verify the entity again. Checking behind the player is part of the reset because it can reappear there.

Rencontres dans les niveaux

Mr. Kitty in Level 974

Vérification après-action

Before following the next doll sound

  1. Who is the targeted player?
  2. Where was Mr. Kitty last seen, including behind the group?
  3. Can the next doll room be entered backward?
FAQ de terrain

Mr. Kitty questions

Des réponses rapides lorsque une règle générale doit devenir une action précise.

What color is Mr. Kitty?+

The current entity is black with white eyes. The pink color belongs to the house and its furnishings.

Does looking at it stop it?+

Yes. It remains still while the targeted player watches, then moves when that sightline breaks.

Can another teammate watch for me?+

In the current site video route, the target lock belongs to one player; that player must maintain the eye contact while teammates search.