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Escape the Backrooms Entité : Smiler

Aussi appelé: The Smiler

Identifiez le type de rencontre avant de réagir face à un Smiler. Une poursuite imposée exige de suivre le chemin de fuite, tandis qu’une lumière directe peut retenir un Smiler errant.

Espèce
Floating face
Première rencontre
Level 1
Modèle actuel du Smiler sous forme de visage flottant
Dossier de terrain

Smiler appearance and current behavior

Apparence : Un sourire flottant enveloppé de brume noire. Certaines apparitions déclenchent une poursuite imposée ; les Smilers errants reculent face à une lumière dirigée sur leur visage.

Comportement : The current Smiler is the floating face inside the dark fog—not the old spider-bodied model. The important part is working out whether this room expects light, a lit safe zone, or a full sprint.

Niveau de menace : 3/5 — When the face is roaming, the camera light buys control. When the game gives infinite stamina and starts the screech, stop managing the monster and start managing the corners.

Observé dans : 6 itinéraires documentés.

Where Smilers appear in the route

Where Smilers appear in the route

Current Smiler floating face surrounded by dark fog
Model check

This is the current Smiler model

The small face can look less dramatic than the old spider model in a still image, but it is the correct current design. In play, the fog hides the boundary of the entity, so judge the encounter by the face, the light response, and the route trigger.

That distinction matters because older screenshots send players looking for a body that no longer exists. If the grin is hovering and the room is not forcing a sprint, point the light at the face and back away.

Smiler chase route in Level 2 Pipe Dreams
Route check

Pipe Dreams turns the Smiler into a steering test

The chase starts after the dark steam route. Stamina is not the limiting resource here; the game supplies it. Most failed attempts come from looking back, clipping a wall, or noticing the final left opening too late.

Center the next obstacle rather than the entity. Once the left gated opening appears at the last split, commit to it and let the closing gate finish the encounter.

Our Level 2 Pipe Dreams walkthrough marks the steam section, infinite-stamina chase, and final left gate in the order they happen.

Note de terrain

What to do when the grin appears

Identify the encounter type immediately: reach light during a blackout, keep the face illuminated during a roaming encounter, or commit forward during a scripted chase.

01

Signe distinctif

A floating grin in fog is the roaming model; a screech after a fixed corridor usually marks a chase trigger; a full garage blackout means the lit side halls have become the destination.

02

Réaction immédiate

Do not walk closer for a better look. Put light on the face if it is roaming, or turn the camera back to the route and sprint if the level has started a chase.

03

Réinitialiser la rencontre

A roaming Smiler is reset by distance and steady light. A chase only ends at its route gate. In Level 1, the reset is reaching a lit side hall.

Conseil coop

Smiler tips for co-op

During a chase, the lead player calls only the next obstacle and turn. During a photo objective, one player holds the camera light on the face while the other keeps the retreat clear.

Ce qui fait échouer une partie : Using one rule everywhere. Looking for a lit hall during the Pipe Dreams chase is as bad as trying to outrun a roaming Smiler when the flashlight can hold it back.

Zones d’apparition et de pression

Smiler encounter points

Ces notes concernent les itinéraires ; elles ne promettent pas que l’entité sera toujours à un emplacement fixe.

When the garage lights shut off

Level 1 parking area

The safe route immediately changes from searching to reaching one of the lit side halls.

After the dark steam section

Final Pipe Dreams corridor

The encounter becomes a forced sprint with infinite stamina; steering and the final left opening decide the run.

During the entity photo checklist

Level 55.1 corridor

Light holds the roaming face back long enough to frame the required photograph.

Éviter et s’échapper

How to survive each Smiler type

Do not walk closer for a better look. Put light on the face if it is roaming, or turn the camera back to the route and sprint if the level has started a chase.

Notes de parcours

Smiler route notes for solo and co-op

Utilisez ces points comme un court rappel. Ils décrivent les décisions à prendre avant, pendant et après la rencontre, pas un script rigide.

Repère 01

Level 1 blackout

Solo : As soon as the garage goes dark, abandon the search and take the shortest line to a lit side hall. The Smilers are faster, so waiting for a clear visual is wasted time.

Coop : Call the lit hall before moving. Do not split across both sides of the garage or stop in the lane to check whether everyone is behind you.

Repère 02

Level 2 and the Pipe Run

Solo : Use the infinite stamina, keep the camera forward, and line up the final left gate before you reach the split. In the Pipe Run, let each steam burst finish before crossing its lane.

Coop : Follow one route line. Passing another player in a narrow pipe usually creates the collision that the Smiler itself did not.

Repère 03

Level 55.1 photograph

Solo : Use the camera light on the face, frame from range, and leave as soon as the objective confirms. Do not trade a safe lead for a centered screenshot.

Coop : The photographer controls the face; the second player watches the locker or lift route and calls when it is clear.

Mécaniques en pratique

How light and scripted chases work

Identify the encounter type immediately: reach light during a blackout, keep the face illuminated during a roaming encounter, or commit forward during a scripted chase.

Light works on roaming Smilers

Aim the flashlight or camera light directly at the face and keep your distance. The goal is to stop its advance long enough to leave or take the required photograph.

The scripted chase ignores the photo plan

Level 2, Level !, and the Pipe Run are route tests. Do not turn around to hold the face in light; watch the obstacles and keep running.

The old model is outdated

The current version presents the Smiler as a face in shadowy fog. If a guide shows the large spider-bodied version, its image and some of its advice predate the version 1.0 model change.

Rencontres dans les niveaux

Smiler locations in Escape the Backrooms

Rencontre 01

Escape the Backrooms : Niveau 1

Quand les lumières du garage s’éteignent, des Smilers apparaissent dans l’obscurité et dépassent le joueur.

Meilleure réponse : Abandonnez la fouille et rejoignez immédiatement un couloir latéral éclairé.

Ouvrir le guide du niveau →
Rencontre 02

Escape the Backrooms : Niveau 2

Une poursuite imposée commence après la zone sombre et donne une endurance illimitée.

Meilleure réponse : Sprintez sans vous retourner et prenez l’ouverture grillagée de gauche à la dernière bifurcation.

Ouvrir le guide du niveau →
Rencontre 03

Escape the Backrooms : The Pipe Run

Une seconde poursuite courte mêle le Smiler aux jets de vapeur et aux tuyaux étroits.

Meilleure réponse : Suivez la trajectoire indiquée, passez entre les jets et ne doublez pas dans les passages serrés.

Ouvrir le guide du niveau →
Rencontre 04

Escape the Backrooms : Niveau !

Un Giant Smiler suit le groupe de Partygoers dans le couloir de l’hôpital.

Meilleure réponse : Traitez toute la section comme un sprint continu et ne vous retournez pas.

Ouvrir le guide du niveau →
Rencontre 05

Escape the Backrooms – Guide du Niveau 0.2 « Ancient Path » : speedrun et glitch

Un Smiler errant peut apparaître sur l’itinéraire du niveau 0.2.

Meilleure réponse : Maintenez sa face à distance avec la lampe et n’entrez pas dans la brume pour mieux le voir.

Ouvrir le guide du niveau →
Rencontre 06

Escape the Backrooms Level 55.1 Guide : fin normale et fin secrète « Wrong Door » !

Un Smiler errant fait partie des photos obligatoires.

Meilleure réponse : Gardez la lumière de l’appareil sur son visage, prenez la photo de loin puis quittez le couloir.

Ouvrir le guide du niveau →
Vérification après-action

Before entering the next dark section

  1. Did we identify whether this was roaming, blackout, or scripted chase behavior?
  2. Was the light or sprint ready before we closed distance?
  3. Does the next dark room have a lit exit, gate, locker, or turn already chosen?
FAQ de terrain

Smiler questions

Des réponses rapides lorsque une règle générale doit devenir une action précise.

Can the flashlight stop a Smiler?+

It can fend off the roaming face when aimed from range. It does not replace running during a scripted chase.

Why did I die in the Level 1 garage?+

The lights going out is the action cue. Smilers spawn in the dark and outrun the player, so the safe move is the nearest illuminated side hall.

Should I look back during the chase?+

No. The useful information is in front of you: steam, corners, furniture, and the final exit opening.